IT'S IN THE GAME
24. 10. – 26. 10. 2024
IT'S IN THE GAME

IT'S IN THE GAME

Sondra Perry

As part of HYBRID Biennale (October 12 - 27, 2024), PYLON is presenting unique contemporary video works by Martine Syms, Jacolby Satterwhite and Sondra Perry. As the third part of the physical screening series ERRATIC CURRENTS, PYLON will show 'IT'S IN THE GAME' by Newark, New Jersey based artist Sondra Perry during the third festival weekend from October 24 - 26 at Kraftwerk Mitte in Dresden, Germany.


In her video work 'IT'S IN THE GAME' Sondra Perry looks into how gaming can capitalise on the simulation of bodies and objects. She focuses on her brother Sandy, whose physical statistics were licensed, without his consent, to game developer EA Sports. This raises the question of ownership and agency in relation to digital bodies.



Utilizing computer-generated images, animation, and avatars, Sondra Perry’s videos, performances, and installations foreground digital tools as a way to critically reflect on new technologies of representation and to remobilize their potential. By revealing the calibration, protocols, and algorithms inherent within technology, she interrogates the connection between technology and the black body, striving to form a corrective against technology’s unreflective naturalization.

Sondra Perry was born in Perth Amboy, New Jersey, in 1986. Perry holds an MFA from Columbia University and a BFA from Alfred University. In 2015, Perry was a panelist at Black Artists on Social Media at the Brooklyn Museum, NY. The artist was a 2021 Visiting Fellow in Fine Arts at Yale University and has also participated in residencies at Oxbow, the Experimental Television Center, and the Core Program at the Museum of Fine Arts, Houston. Perry lives and works in Perth Amboy, New Jersey.

Perry’s exhibitions include Disguise: Masks and Global African Art, Seattle Art Museum, Seattle, 2015; A Curious Blindness, Miriam & Ira D. Wallach Art Gallery, New York (2015); Of Present Bodies, Arlington Arts Center, Arlington VA (2014), and an appearance in the fourth iteration of the Greater New York exhibition at MoMA PS1 (2015). The artist’s works have been screened at venues such as Les Voutes, Paris, France; Light Industry, New York; Video Art and Experimental Film Festival, Tribeca Cinemas, New York; Lu Xun Academy of Fine Arts Museum, Shenyang, China; and LOOP Barcelona Media Arts Festival among others.



After three years the HYBRID Box has moved from its permanent location on the Festspielhaus front square in 2024 and has now become the HYBRID Box extended.

The HYBRID Box extended will make a temporary appearance in Dresden and beyond. In Dresden, the HYBRID Box extended 2024 will be represented by the three-part exhibition series “ERRATIC CURRENTS” in Dresden’s city center. For a total of three periods, ERRATIC CURRENTS will bring together works of art that build bridges to hidden, sometimes metaphysical territories. In the synthesis of digital precision and a dazzling indeterminacy created there, the echo of individual and collective identities can be perceived.


ERRATIC CURRENTS - Sondra Perry

October 24 - 26

Kraftwerk Mitte 7

01067 Dresden

Open Thursday - Saturday | 16 - 19h


Ermöglicht durch WIR GESTALTEN DRESDEN

Das Projekt "Kreativ.Raum.Börse“ findet in Kooperation zwischen der Landeshauptstadt Dresden und WIR GESTALTEN DRESDEN statt und wird im Rahmen des Bundesprogramms Zukunftsfähige Innenstädte und Zentren des Bundesministeriums für Wohnen, Stadtentwicklung und Bauwesen gefördert.

www.wir-gestalten-dresden.de

The screening series is in cooperation with Hellerau - European Center for the Arts Dresden and is kindly supported by the city of Dresden - Landeshauptstadt Dresden - Amt für Kultur und Denkmalschutz and Kulturstiftung des Freistaates Sachsen. Gefördert durch die Kulturstiftung des Freistaates Sachsen. Diese Maßnahme wird mitfinanziert durch Steuermittel auf der Grundlage des vom Sächsischen Landtag beschlossenen Haushaltes.




IT'S IN THE GAME

The narrative focal point of the video revolves around the artist’s twin brother, Sandy Perry. We learn that Sandy was a Division 1 basketball player for Georgia State University. His physical likeness and statistics were sold by the NCAA (National Collegiate Athletic Association) to video game developer EA Sports for use in the 2009 and 2010 NCAA video games without his knowledge or consent. This was a major controversy, as none of the players featured in the game were ever compensated by the NCAA, who in retaliation claimed that the players had been granted a free education and were thus devoid of any rights in the matter. Among a number of questions that the work raises are: in the realm of digital bodies, is there such a thing as justice? Are digital bodies mere property, devoid of rights?